Upon entering a long hallway scattered with dimly lit candles, I heard the soft, ominous strumming of a stringed instrument. The art style and sound design flow nicely in a creative, charming way that's reminiscent of watching a Studio Ghibli film.īeauty? Check. Some memorable moments involved Susano boasting about his secret training ground, as he let slip, "It's the perfect place to hide - Er … I mean, to train!" This had me rolling, because the music suddenly stopped at the dash, and Amaterasu inched her head forward with the best "are you for real?" face possible. Okami is also clever about manipulating sound to give bland jokes some real flair. I experienced this when I rejuvenated Shinshu Field the vibrant, blue water exploded across the land like an army of racing dolphins, and the leaves created a cyclone of color in the sky, all while being scored by a majestic, classical Japanese tune. The sound design flows nicely, too, in a creative, charming way that's reminiscent of watching a Studio Ghibli film. It makes everything seem so lively, which is quite impressive for a 12-year-old game. Motion blur complaints aside, Okami's watercolor art style is absolutely breathtaking. Let the Sun Goddess Shine This Beauty Upon You It's kind of hard to fight when I'm waiting for my camera to turn 180 degrees toward the enemy. It's supposed to be "HD," Capcom, so fix it! Oh, and if you don't mind, give me some adjustable settings to cure that slow camera pan too, thanks. The only way I was able to bear it was by playing in handheld mode. Whatever the reason for keeping the jarring effect in the game, there should at least be a "disable" option. Another note: How, in all of Okami's remasters on five different platforms, has Capcom never fixed this nauseating motion blur? Even Steam user Kaldaien came up with a fix on the PC version.
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